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	<title>72 Pin Connector &#187; ludum dare winner</title>
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	<description>Remembering Your Childhood So You Don&#039;t Have To</description>
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		<title>The People&#8217;s Games: Beacon</title>
		<link>http://seventytwopinconnector.com/2009/09/25/the-peoples-games-beacon/</link>
		<comments>http://seventytwopinconnector.com/2009/09/25/the-peoples-games-beacon/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 16:00:56 +0000</pubDate>
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				<category><![CDATA[The People's Games]]></category>
		<category><![CDATA[art in gaming]]></category>
		<category><![CDATA[beacon]]></category>
		<category><![CDATA[indie game]]></category>
		<category><![CDATA[ludum dare winner]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1686</guid>
		<description><![CDATA[So, here&#8217;s a link Chevy Ray Johnston&#8217;s game &#8220;Beacon&#8221; as well as the other nine of the top 10 games in the Ludum Dare competition.&#160; I found this one particularly interesting &#8211; as I should since it won &#8211; because of how attached I, the player, got to the floating orb of light (or rather, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;" mce_style="text-align: center;"><img class="size-full wp-image-1687 aligncenter" title="Beacon" src="http://seventytwopinconnector.com/wp-content/uploads/2009/09/Beacon.jpg" mce_src="http://seventytwopinconnector.com/wp-content/uploads/2009/09/Beacon.jpg" alt="Beacon" width="603" height="260"></p>
<p>So, here&#8217;s a <a href="http://www.ludumdare.com/compo/ludum-dare-15/?action=top" mce_href="http://www.ludumdare.com/compo/ludum-dare-15/?action=top">link</a> Chevy Ray Johnston&#8217;s game &#8220;Beacon&#8221; as well as the other nine of the top 10 games in the Ludum Dare competition.&nbsp; I found this one particularly interesting &#8211; as I should since it won &#8211; because of how attached I, the player, got to the floating orb of light (or rather, &#8220;beacon&#8221;).&nbsp; Usually it&#8217;s very hard to get players to feel any emotions towards other characters in a game, and like the Weighted-Companion-Cube this seemingly soulless object somehow brings more emotion out of me than most humans in games.&nbsp; Whenever it would drift off, down a path that I couldn&#8217;t follow, I would rush to reunite with it, praying that I wouldn&#8217;t be trapped in the darkness.&nbsp; It creates a genuine bond between the player and the beacon.&nbsp; So try out this game and hopefully enjoy what I think is a fantastic work of art.</p>
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