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	<title>72 Pin Connector &#187; Game</title>
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	<description>Remembering Your Childhood So You Don&#039;t Have To</description>
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		<title>The New Face of Portable Gaming</title>
		<link>http://seventytwopinconnector.com/2011/11/10/the-new-face-of-portable-gaming/</link>
		<comments>http://seventytwopinconnector.com/2011/11/10/the-new-face-of-portable-gaming/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 23:29:33 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Special Report]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[DSiWare]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Market]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Phone]]></category>
		<category><![CDATA[Phone Games]]></category>
		<category><![CDATA[Smartphones]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2640</guid>
		<description><![CDATA[This post is in response to the wonderful post over on Engadget about the latest release of NPD numbers concerning portable gaming. http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/ Saw an interesting story fly across the wire on Google Plus. Apparently, nearly 60% of all portable game software sold is on Android or iOS. This shouldn’t really come as a surprise, [...]]]></description>
			<content:encoded><![CDATA[<p><img id="internal-source-marker_0.7578901639208198" class="aligncenter" src="https://lh4.googleusercontent.com/_w7nfAW0fFOAOxJCzs9-iOj7qFEDhBVPp1mtkEJxjvWc6_RIETZ_BuqQU-MQfmhqrU1yMj8nW4ebzb9F5sDR4vossMg8OhpYrNjPH-Xy5PCCTY0Or-w" alt="" width="600px;" height="408px;" /></p>
<p>This post is in response to the wonderful post over on Engadget about the latest release of NPD numbers concerning portable gaming.</p>
<p><a href="http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/">http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/</a></p>
<p>Saw an interesting story fly across the wire on Google Plus. Apparently, nearly 60% of all portable game software sold is on Android or iOS. This shouldn’t really come as a surprise, most of the world’s high-tech industries are seeing major changes as mobile platforms become the dominate form of computing, business, and entertainment. Gaming is just one of many industries being completely changed from the ground up.</p>
<p>In the classic system, becoming a game developer on a console or handheld system is extremely difficult and expensive. First, you must contact Sony, Microsoft, or Nintendo to obtain a very expensive development kit for your particular system. This is a hard enough barrier to entry. If you have the creative ability and development skill to put a game together, but don’t have the funds for the development kit, too bad. You don’t get to create a game. Even worse than this though is the fact that game companies can deny you the sale of the developer kit for just about any reason, especially if you are just one guy who wants to make a game. <a href="http://www.joystiq.com/2009/02/06/nintendo-denies-official-ds-developer-status-to-bobs-game-cre/">Its happened before and it will happen again</a>. The next thing you need to worry about is licensing fees. Can your game make enough money to pay the console manufacturers off so they will sign off on your game and allow people to play it on their console? Hopefully. This is why games today have publishers and game publishing has become an industry of its own. Just like artists used to need record labels before the <a href="http://pandora.com/">internet</a> <a href="http://soundcloud.com/">music</a> <a href="http://myspace.com/">scene</a> <a href="http://last.fm/">changed</a> <strong>everything</strong>. Video game developers need someone to pay the bills for all the big fees and purchases. As an indie developer who wants to put out a boxed copy of your game, the barriers to entry make it almost an impossible reality.</p>
<p>Game companies have been attempting to help the small guys out with online stores such as Xbox Live Arcare and Xbox Live Indie Games, the PlayStation Store, and DSiWare and WiiWare. These stores have helped a great deal, but it doesn’t help capture the one thing that will make an indie game endlessly profitable: Market. Yes, all of these stores have huge numbers of users, but for the most part, people are tied to a device that are tied to a wall. In the case of the PSP or DS, indie developers run into many of the same licensing and dev kit cost issues that console developers do. The price of entry is too damn high.</p>
<p>Enter: The Smartphone. With the meteoric rise of smartphones and powerful always-connected mobile devices, it was only a matter of time before games on these devices took over the industry. Recent NPD numbers indicate that iOS and Android mobile game sales account for <strong>58%</strong> of the total revenue of U.S. Portable Game Software. <strong>58%</strong> of the industry’s revenue is because of iOS and Android games. Even the once-proud king Nintendo is down to 36%. Nintendo has always had a very cocky attitude towards competition in the mobile space after they launched the original Game Boy in 1989, always quashing the competition without so much as a second glance. Even the PSP, their biggest competition yet, stood no chance against the DS’ onslaught of sales. Nintendo has always battled against other gaming companies, but they’ve never battled against a different business model entirely, and they’re losing the game. <strong>For the first time since 1989, Nintendo isn’t winning the mobile games race.</strong></p>
<p>One point to consider: These numbers signify revenue, not sales numbers or profits, but actual money brought in from sales. Some may claim that the statistics are unfair to Nintendo and Sony, its two companies versus the entire world of developers, but that’s exactly the point: Smartphone developers have no barriers to entry (aside from the $100 or $25 developer fees depending on platform) to get into the market and sell their game to the world of smartphone users. People who want to develop for the DS or PSP need to jump through rings of fire to do so. The old theory from the IBM and Microsoft days stands true, if you make it easy for developers, that’s where the programs will go, that’s where the people will go, and that’s where the money will go. And that’s exactly what’s happening in today’s smartphone-powered world. Great games can be created with small teams and put out for sale in the public market for the cost of a developer account and the time it took you to make your game, nothing more. No publishers, no additional licensing fees, no hoops. Just you, your game, and your potential customers. At this point, the developer doesn’t need to worry about making enough money to cover fees (if you make a game for $1 on either platform, 30% is taken from that, not up front like most manufacturers require), they don’t need to worry about playing politics with exclusivity, they don’t need to find a publisher for their game, they only need to worry about one thing: Reviewers. Just like its always been, the great games rise to the top. The thing developers need to concern themselves with making a great game and making sure bugs are fixed. If that happens, if the game is good enough, it can make an incredible amount of money, with almost no overhead costs, and end up fueling their bank account for the next several months.</p>
<p>One of the reasons that people are buying games on smartphones instead of handhelds is that the smartphone markets offer better choices for consumers, a better buying experience, and a better way of treating your customers. When I buy a Virtual Console game on the Wii, I can’t play it on my 3DS. It doesn’t work that way, Nintendo wants me to buy it twice. No thank you. If I buy <a href="https://market.android.com/details?id=com.halfbrick.fruitninja&amp;hl=en">Fruit Ninja</a>, however, all I need to do is download it onto my tablet, and I’m gaming in no time. Its that easy. I buy it once and I have it forever. I upgraded my phone to the Nexus S and all of my games re-installed, it was so simple. When I bought my 3DS and the e-store opened, I couldn’t have been more disappointed. Even though I had bought games on the Wii, I thought a few would allow me to re-download them and play without being tethered to my Wii all the time, but no. They wanted me to re-buy them. <strong>The e-store on the 3DS is slow, buggy, crashes, sometimes downloads don’t complete successfully. All in all, its a bad buying experience.</strong> Because the e-store is so slow, I never open it, I check for new games every two months, if that. The e-store is simply awful to use. Now, with Android, I can read a game review of <a href="https://market.android.com/details?id=com.rovio.angrybirdsrio&amp;hl=en">Angry Birds Rio</a>, go to the Android Market website, and have it download without ever having to touch my phone. I get up from my computer and the app is right there on my phone. Seamless, easy, simple, helpful. These are the things I, as the consumer, should think of when I use an online store.</p>
<p>On Google Plus, <a href="https://plus.google.com/107553987488096350949">Darnell Clayton</a> shared this link with me and said, “Apple and Google are killing the gaming industry.” This got me thinking, are Apple and Google killing the gaming industry. Yes, but only this chapter of the industry. Here’s my response (which was a comment on the original post):</p>
<blockquote>
<p dir="ltr">Actually Apple and Google are becoming the gaming industry. The gaming industry itself is just fine, alive and well, its just trading out cards, just like what happened with the fall of Atari. The big companies aren&#8217;t Atari and Commodore, and it isn&#8217;t going to be Microsoft and Nintendo anymore, with platforms that support open development without the need for hugely expensive SDKs and hardware, just about anyone can make a game in a few weeks that could become the hottest thing ever (see Angry Birds). Sony is in an interesting position because they aren&#8217;t only accepting this change, they are embracing it. With the release of the Xperia Play and their official PlayStation app, they wholly admit that the best gaming device is the one you have on you (like the best camera is the one you have on you), and they are making moves to thrive in that market.</p>
<p dir="ltr">If existing gaming companies don&#8217;t get a handle on the changing market, they&#8217;re dead. They will be killed by companies like Gamevil, Glu Mobile, and Halfbrick Studios. These tiny dev houses haven&#8217;t just survived the harsh gaming industry, they&#8217;ve thrived in it. Even EA Games, classically one of the more stubborn and un-inventive publishers, has made moves to exist in emerging markets like social network games (Facebook and Google+) and smartphone games. The games industry is like any other industry, when your industry is undergoing rapid change, you either evolve with it or die.</p>
</blockquote>
<p>The next few years will be interesting. With Nintendo claiming that they’ll never embrace the future, clinging to their rotary phones and cassette tapes, and Sony jumping headfirst into the mobile phone space, things are going to get very interesting very quickly.</p>
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		<title>Half-Life 2 Mod: Missing Information</title>
		<link>http://seventytwopinconnector.com/2010/01/14/half-life-2-mod-missing-information/</link>
		<comments>http://seventytwopinconnector.com/2010/01/14/half-life-2-mod-missing-information/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:18:29 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Half-Life 2 Beta]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Mod]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2145</guid>
		<description><![CDATA[Way back in the day, there was a leak of the non-finalized Half Life 2 source code. It contained many elements that were taken out of the retail game due to various reasons. Some things didn&#8217;t fit into the story, some weapons were unbalanced, other things introduced a ton of bugs, some things just weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/rooftops2.png"><img class="aligncenter size-large wp-image-2147" title="HL2Mod Missing Information" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/rooftops2-1024x640.png" alt="" width="614" height="384" /></a><br />
Way back in the day, there was a leak of the non-finalized Half Life 2 source code. It contained many elements that were taken out of the retail game due to various reasons. Some things didn&#8217;t fit into the story, some weapons were unbalanced, other things introduced a ton of bugs, some things just weren&#8217;t fun.  This leak was pulled apart by fans for quite a long time and many mod-makers wanted to roll the beta-content into something playable:</p>
<p style="text-align: left;"><em>Welcome to Missing Information.</em></p>
<p style="text-align: left;">Less of a Point A to Point B mod, and more of a collection of unreleased tech demos, Missing Information is for the avid Half-Life fan only. Standard fare gamers and casual fans need not apply. If you&#8217;re just passing through the Half-Life universe and aren&#8217;t up to an arm&#8217;s deep romp into the bits that were cut from the final product: Move along, nothing to see here.</p>
<p style="text-align: left;">That said&#8230; even as an avid Half-Life Anonymous member, this mod was kind of a let down. It is cool to get to see enemies, weapons, and areas that didn&#8217;t make it into the final game, but at the end of the day, you realize that these things were taken out for a reason <strong>(Keep in mind, the build I was playing was a <em>DEMO</em>, not as the final release)</strong>. Want to check out the scraps on the editing floor? This mod is for you.</p>
<p style="text-align: left;"><a href="http://www.moddb.com/mods/missing-information">ModDB &#8211; Half-Life 2: Missing Information</a></p>
]]></content:encoded>
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		<item>
		<title>Game Boy Color &#8211; Metal Gear Solid</title>
		<link>http://seventytwopinconnector.com/2009/12/29/game-boy-color-metal-gear-solid/</link>
		<comments>http://seventytwopinconnector.com/2009/12/29/game-boy-color-metal-gear-solid/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 17:12:25 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Game Boy]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[GB]]></category>
		<category><![CDATA[GBC]]></category>
		<category><![CDATA[Metal Gear]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[MGS]]></category>
		<category><![CDATA[Rom]]></category>
		<category><![CDATA[Roms]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2037</guid>
		<description><![CDATA[I seem to have a reoccurring trend in my life&#8230; I go and download massive amounts of old roms, then I end up running out to game stores and buying the actual games. This happened to me, once upon a time, with Metal Gear Solid for the Game Boy Color. I know what you&#8217;re thinking&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/12/MGSGBC-TitleScreen.jpg"><img class="size-medium wp-image-2038 aligncenter" title="MGSGBC-TitleScreen" src="http://seventytwopinconnector.com/wp-content/uploads/2009/12/MGSGBC-TitleScreen-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p style="text-align: left;">I seem to have a reoccurring trend in my life&#8230; I go and download massive amounts of old roms, then I end up running out to game stores and buying the actual games. This happened to me, once upon a time, with Metal Gear Solid for the Game Boy Color. I know what you&#8217;re thinking&#8230; &#8220;Tom!!! This is <strong>Metal Gear</strong>!! This isn&#8217;t some pansy-ass platformer for whiny toddlers sitting in a doctors office!! <strong>How could they not fuck this up?!?</strong>&#8220;. And I completely agree.</p>
<p style="text-align: left;">How could they put <strong>Metal Gear</strong> on the <em>Game Boy</em> and expect anything more than <a href="http://en.wikipedia.org/wiki/Low_G_Man:_The_Low_Gravity_Man">complete and utter failure</a>? But&#8230; somehow&#8230;<strong> </strong>It wasn&#8217;t shit.. As a matter of fact, it was pretty good, but not just good. It was great. Not the best game I&#8217;ve ever played, but it <em>felt</em> like Metal Gear. From the tension you feel as a guard stares at your <a href="http://www.webwombat.com.au/games/images/mgs23.jpg">hobo-style-camo</a>, to the joyful glee you feel as you knock on a wall to lead a guard in the wrong direction. This is Metal Gear in your pocket.</p>
<p style="text-align: left;">From a pure story perspective: Standard Kojima Fare. Convoluted, hard-hitting, long-winded monologues, a dramatic score. Classic Metal Gear storytelling.</p>
<p style="text-align: left;">From the story to the gameplay, this game does justice to the series in every fashion. If you&#8217;re a Metal Gear fan who needs their fix on the go, this is your game.</p>
<p style="text-align: left;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/12/MetalGearSolid.gbc">Game Boy Color &#8211; Metal Gear Solid</a></p>
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		<title>Last Flight Preview</title>
		<link>http://seventytwopinconnector.com/2009/10/10/last-flight-preview/</link>
		<comments>http://seventytwopinconnector.com/2009/10/10/last-flight-preview/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 13:22:50 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Wii]]></category>
		<category><![CDATA[Control]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Just fun]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Vampire]]></category>
		<category><![CDATA[Waggle]]></category>
		<category><![CDATA[What more do you need than fun?]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1751</guid>
		<description><![CDATA[We&#8217;ve just gotten word on a game that looks like pure-100%-not-from-concentrate-over-the-top fun. This game is Last Flight, a WiiWare title being developed right now with Marcin Kawa at the helm. Last Flight is an action-adventure game with similarities to early slashers such as Golden Axe. But don&#8217;t write it off just yet, this isn&#8217;t just [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss03.png"><img class="aligncenter size-medium wp-image-1756" title="Last_Flight_ss03" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss03-300x204.png" alt="Last_Flight_ss03" width="479" height="325" /></a></p>
<p>We&#8217;ve just gotten word on a game that looks like pure-100%-not-from-concentrate-over-the-top fun. This game is <strong>Last Flight</strong>, a WiiWare title being developed right now with <span>Marcin Kawa at the helm. Last Flight is an action-adventure game with similarities to early slashers such as Golden Axe. But don&#8217;t write it off just yet, this isn&#8217;t just another brawler game, there&#8217;s a bloody, over-the-top, fun story to be had here.</span></p>
<p><span>You play as Larry Adelman, an overweight culinary critic who find himself in the middle of a vampire apocalypse, thanks to a dead body on the plane turning out to be&#8230; well.. <a href="http://en.wikipedia.org/wiki/Vampire">not-so-dead</a>. Other passengers on the plane only serve as a human buffet for this creature of the night, giving Larry a plethora of problems to deal with.</span></p>
<p><span>Each weapon in game is handled with separate swings from the Nunchuk and Wiimote, which you can then link together to create combos.  The simple, yet effective control scheme keeps things easy for inexperienced players, while maintaining the technicality to satisfy seasoned veterans.</span></p>
<p><span>Its been a very long while since anything on the Wii has piqued my interest, but Last Flight looks to be pure, unapologetic fun. The over-the-top comical style has me intrigued, as well as the fact that it is one of the only games being released for the Wii for an age group that doesn&#8217;t consist entirely of twelve-year-olds. Could this be another one of those games based on&#8230;. what was the word again? Oh! <strong>Fun!</strong> Remember that? Back when games were designed to just be <strong>fun</strong>? I do, and that&#8217;s why I&#8217;m looking forward to Last Flight.<br />
</span></p>
<p><span>Last Flight is being released for the Wii (WiiWare) in four downloadable, budget-priced episodes. Release date unconfirmed as of yet, but this is one to keep your eye on, especially if your Wii is anything like mine: Unused, sitting in a corner, without so much as a simple waggle now and then.</span></p>
<p><span>For updates, including when the game will come out and the set price, keep an eye on </span><span><a href="http://twitter.com/marty_k">Kawa&#8217;s Twitter</a> page.<br />
</span></p>
<p><span>A flurry of screenshots after the jump.<br />
</span></p>

<a href='http://seventytwopinconnector.com/2009/10/10/last-flight-preview/last_flight_ss05/' title='Last_Flight_ss05'><img width="150" height="150" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss05-150x150.png" class="attachment-thumbnail" alt="Last_Flight_ss05" title="Last_Flight_ss05" /></a>
<a href='http://seventytwopinconnector.com/2009/10/10/last-flight-preview/last_flight_ss01/' title='Last_Flight_ss01'><img width="150" height="150" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss01-150x150.png" class="attachment-thumbnail" alt="Last_Flight_ss01" title="Last_Flight_ss01" /></a>
<a href='http://seventytwopinconnector.com/2009/10/10/last-flight-preview/last_flight_ss02/' title='Last_Flight_ss02'><img width="150" height="150" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss02-150x150.png" class="attachment-thumbnail" alt="Last_Flight_ss02" title="Last_Flight_ss02" /></a>
<a href='http://seventytwopinconnector.com/2009/10/10/last-flight-preview/last_flight_ss03/' title='Last_Flight_ss03'><img width="150" height="150" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss03-150x150.png" class="attachment-thumbnail" alt="Last_Flight_ss03" title="Last_Flight_ss03" /></a>
<a href='http://seventytwopinconnector.com/2009/10/10/last-flight-preview/last_flight_ss04/' title='Last_Flight_ss04'><img width="150" height="150" src="http://seventytwopinconnector.com/wp-content/uploads/2009/10/Last_Flight_ss04-150x150.png" class="attachment-thumbnail" alt="Last_Flight_ss04" title="Last_Flight_ss04" /></a>

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		<title>Progress Quest</title>
		<link>http://seventytwopinconnector.com/2009/09/21/progress-quest/</link>
		<comments>http://seventytwopinconnector.com/2009/09/21/progress-quest/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 21:53:54 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Progress Quest]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1673</guid>
		<description><![CDATA[I know how you kids love your World of Warcraft and all, but I&#8217;m here to tell you about a new, addictive, free game. And on top of that&#8230; the graphics are incredible. Insert Progress Quest. The only MMO that takes all of the time wasting out of gameplay! Forget about questing, collecting, selling, loot, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/09/pq.gif"><img class="aligncenter size-full wp-image-1675" title="pq" src="http://seventytwopinconnector.com/wp-content/uploads/2009/09/pq.gif" alt="pq" width="227" height="200" /></a></p>
<p>I know how you kids love your <a href="http://www.iguanabio.com/wp-content/uploads/2009/05/cocaine.jpg" target="_blank">World of Warcraft</a> and all, but I&#8217;m here to tell you about a new, addictive, free game. And on top of that&#8230; the graphics are incredible. Insert <a href="http://progressquest.com/">Progress Quest</a>. The only MMO that takes all of the time wasting out of gameplay! Forget about questing, collecting, selling, loot, or interaction, <strong>you don&#8217;t need it!</strong> That stuff is only there to keep you pissing away your hard earned money! <a href="http://progressquest.com/">Progress Quest</a> is free and completely void of all those pesky MMO timewasters. Go ahead, download and play <a href="http://progressquest.com/">Progress Quest</a> today! You don&#8217;t know fun, until you know watching progress bars.</p>
<p><a href="http://progressquest.com/">Progress Quest is a free game! You can get it here.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>The Defaming of Outstanding Gaming: 003 &#8211; Poopdick.. er.. pikinos&#8230; POKEMON!</title>
		<link>http://seventytwopinconnector.com/2009/05/01/the-defaming-of-outstanding-gaming-003-poopdick-er-pikinos-pokemon/</link>
		<comments>http://seventytwopinconnector.com/2009/05/01/the-defaming-of-outstanding-gaming-003-poopdick-er-pikinos-pokemon/#comments</comments>
		<pubDate>Fri, 01 May 2009 13:38:15 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[72PC]]></category>
		<category><![CDATA[72PCPC]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gameboy]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[lolz]]></category>
		<category><![CDATA[Pokemon]]></category>
		<category><![CDATA[poopdick]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[pronounce]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1481</guid>
		<description><![CDATA[That&#8217;s right! It isn&#8217;t quite dead! The Defaming of Outstanding Gaming is back with Pokemon! Now&#8230; just to let you know, this has been sitting in the reserves for quite some time, and I&#8217;m getting caught up on all the editing work I&#8217;ve had backlogged. So get ready for some amazing content today. Its a [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://72pcfiles.info/72pinconnector/Pictures/Conglaturations.png" alt="" width="350" height="187" />That&#8217;s right! It isn&#8217;t quite dead! The Defaming of Outstanding Gaming is back with Pokemon! Now&#8230; just to let you know, this has been sitting in the reserves for quite some time, and I&#8217;m getting caught up on all the editing work I&#8217;ve had backlogged. So get ready for some amazing content today. Its a podcast extravaganza!!</p>
<p><a href="http://72pcfiles.info/72pinconnector/Podcasts/72PCPC-DoOG003-090501.mp3">The Defaming of Outstanding Gaming: Episode 003 &#8211; Pokemon!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Seventy Two Pin Connector Podcast: Episode 042 &#8211; The Rise and Fall of Atari</title>
		<link>http://seventytwopinconnector.com/2009/04/28/seventy-two-pin-connector-podcast-episode-042-the-rise-and-fall-of-atari/</link>
		<comments>http://seventytwopinconnector.com/2009/04/28/seventy-two-pin-connector-podcast-episode-042-the-rise-and-fall-of-atari/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 20:56:16 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[72PC]]></category>
		<category><![CDATA[72PCPC]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Bushnell]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Getoffmylawn]]></category>
		<category><![CDATA[Gog]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Lesson]]></category>
		<category><![CDATA[Nolan]]></category>
		<category><![CDATA[Old]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1436</guid>
		<description><![CDATA[TONIGHT! We&#8217;re talking about the rise and fall of the American gaming industry. Tune in tonight (9PM EST) for your history lesson, kiddies! Also: Another great game from GoG.com! So tune in and get free stuff! http://live.72pc.com]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://live.72pc.com"><img class="aligncenter" src="http://72pcfiles.info/72pinconnector/Pictures/xbox_360_live.png" alt="" width="590" height="155" /></a></p>
<p>TONIGHT! We&#8217;re talking about the rise and fall of the American gaming industry. Tune in tonight (9PM EST) for your history lesson, kiddies! Also: Another great game from <a href="http://gog.com">GoG.com</a>! So tune in and get free stuff!</p>
<h1 style="text-align: center;"><a href="http://live.72pc.com">http://live.72pc.com</a></h1>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Seventy Two Pin Connector Podcast: Episode 039 &#8211; AwwwwwSHIT!!</title>
		<link>http://seventytwopinconnector.com/2009/04/21/seventy-two-pin-connector-podcast-episode-039-awwwwwshit/</link>
		<comments>http://seventytwopinconnector.com/2009/04/21/seventy-two-pin-connector-podcast-episode-039-awwwwwshit/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 06:07:22 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[72PC]]></category>
		<category><![CDATA[72PCPC]]></category>
		<category><![CDATA[Aww]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[shit]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1378</guid>
		<description><![CDATA[It&#8217;s that time all over again! Here&#8217;s another cast where we talk about games that make you go &#8220;Aaawww&#8230;&#8221;. Whether that means &#8220;Aw-esome!!&#8221;, &#8220;Awww&#8230; cute&#8230;.&#8221;, or &#8220;Awww&#8230;. shit&#8230;.&#8221;, we cover it here. Get your weekly dose of 72PCPC right now! Seventy Two Pin Connector Podcast &#8211; Episode 039 &#8211; AwwwwSHIT]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://72pcfiles.info/72pinconnector/Podcasts/powerglove.jpg" alt="" width="332" height="318" /></p>
<p>It&#8217;s that time all over again! Here&#8217;s another cast where we talk about games that make you go &#8220;Aaawww&#8230;&#8221;. Whether that means &#8220;Aw-esome!!&#8221;, &#8220;Awww&#8230; cute&#8230;.&#8221;, or &#8220;Awww&#8230;. shit&#8230;.&#8221;, we cover it here. Get your weekly dose of 72PCPC right now!</p>
<p><a href="http://72pcfiles.info/72pinconnector/Podcasts/72PCPC-Ep039-090421.mp3">Seventy Two Pin Connector Podcast &#8211; Episode 039 &#8211; AwwwwSHIT</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wolfenstein for the iPhone/iTouch</title>
		<link>http://seventytwopinconnector.com/2009/03/30/wolfenstein-for-the-iphoneitouch/</link>
		<comments>http://seventytwopinconnector.com/2009/03/30/wolfenstein-for-the-iphoneitouch/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 01:13:57 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Special Report]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTouch]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[Paid]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Wolfenstein]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1312</guid>
		<description><![CDATA[I played it&#8230; Its five bucks on the app store.. and the iPhone doesn&#8217;t lend itself to FPS controls. Yes, I appreciate what iD Software is doing, releasing Doom and Wolfenstein on the iPhone in cleaned up form. Really good looking, great sound, clean textures, absolutely wonderful port&#8230; but the controls suffer. The game is [...]]]></description>
			<content:encoded><![CDATA[<p><a style="text-decoration: none;" href="http://seventytwopinconnector.com/wp-content/uploads/2009/03/mechahitler.png"><span style="color: #000000;"><br />
</span><img class="aligncenter size-full wp-image-1313" style="text-decoration: underline;" title="mechahitler" src="http://seventytwopinconnector.com/wp-content/uploads/2009/03/mechahitler.png" alt="mechahitler" width="174" height="171" /></a></p>
<p>I played it&#8230; Its five bucks on the app store.. and the iPhone doesn&#8217;t lend itself to FPS controls. Yes, I appreciate what iD Software is doing, releasing Doom and Wolfenstein on the iPhone in cleaned up form. Really good looking, great sound, clean textures, absolutely wonderful port&#8230; but the controls suffer. The game is somewhat playable. iD did a bang up job, including tilt-control, single axle, and dual axle support, but all of these are for naught&#8230; FPS control does not translate over to a multitouch surface&#8230; as much as I want it to. Don&#8217;t get me wrong, I love these games and grew up playing them, I love multitouch and new, shiny tech as much as the next nerd, but this simply isn&#8217;t working for me. Could just be a personal crutch, but I&#8217;d find someone that had it before plunking down the five bucks for this piece of nostalgia.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Battletunes: Bar Hopping</title>
		<link>http://seventytwopinconnector.com/2009/03/10/battletunes-bar-hopping/</link>
		<comments>http://seventytwopinconnector.com/2009/03/10/battletunes-bar-hopping/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 21:01:06 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[Battletunes]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Bonus]]></category>
		<category><![CDATA[childhood]]></category>
		<category><![CDATA[Computer]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[Of]]></category>
		<category><![CDATA[OST]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Redone]]></category>
		<category><![CDATA[Remake]]></category>
		<category><![CDATA[Soundtrack]]></category>
		<category><![CDATA[Streets]]></category>
		<category><![CDATA[Streets of Rage]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1164</guid>
		<description><![CDATA[Its that time of the week again, and this time, I bring you a song from the Streets of Rage Remake. In case you haven&#8217;t heard of us talk about it on the podcast, this is a completely redone version of Streets of Rage, and by far, my favorite version. Bomber Games did something completely [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://72pcfiles.info/72pinconnector/Pictures/Modern/PC/sorrtitle.png" alt="" width="320" height="240" /></p>
<p>Its that time of the week again, and this time, I bring you a song from the <a href="http://www.bombergames.net/sorr_project/">Streets of Rage Remake</a>. In case you haven&#8217;t heard of us talk about it on the <a href="http://seventytwopinconnector.com/Category/podcasts/">podcast</a>, this is a completely redone version of Streets of Rage, and by far, my favorite version. <a href="http://www.bombergames.net/">Bomber Games</a> did something completely ludicrous, and they aren&#8217;t even done with the project yet. <a href="http://www.bombergames.net/sorr_project/">Currently in the works</a> are online play, standard bugfixes, cheats, and a &#8216;store&#8217; where you can buy game cutscenes. I can&#8217;t stress enough how much I love this game. Enjoy the game, enjoy the soundtrack. This is a HUGE entry for Battletunes.</p>
<p><a href="http://72pcfiles.info/72pinconnector/Music/Bomber%20Games/02_Bar_Hopping.mp3">Bomber Games &#8211; Streets of Rage Remake &#8211; Bar Hopping (3Mb)</a></p>
<p><a href="http://72pcfiles.info/72pinconnector/Roms/PC/sorrv401bfullgamepatch.rar">Microsoft Windows &#8211; Streets of Rage Remake v401b (70Mb)</a></p>
<p><a href="http://72pcfiles.info/72pinconnector/Music/Bomber%20Games/SORR%20OST.zip">Bomber Games &#8211; Streets of Rage Remake OST (174Mb)</a></p>
<p>Again&#8230; I can&#8217;t stress how much I love this team. First off, this is a TON of work, second off, giving this away for free. Do your childhood memories some justice, grab this awesome game.<br />
<a href="http://www.bombergames.net/">http://www.bombergames.net/</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://72pcfiles.info/72pinconnector/Music/Bomber%20Games/02_Bar_Hopping.mp3" length="3215488" type="audio/mpeg" />
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