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	<title>72 Pin Connector &#187; PS3</title>
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		<title>The New Face of Portable Gaming</title>
		<link>http://seventytwopinconnector.com/2011/11/10/the-new-face-of-portable-gaming/</link>
		<comments>http://seventytwopinconnector.com/2011/11/10/the-new-face-of-portable-gaming/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 23:29:33 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2640</guid>
		<description><![CDATA[This post is in response to the wonderful post over on Engadget about the latest release of NPD numbers concerning portable gaming. http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/ Saw an interesting story fly across the wire on Google Plus. Apparently, nearly 60% of all portable game software sold is on Android or iOS. This shouldn’t really come as a surprise, [...]]]></description>
			<content:encoded><![CDATA[<p><img id="internal-source-marker_0.7578901639208198" class="aligncenter" src="https://lh4.googleusercontent.com/_w7nfAW0fFOAOxJCzs9-iOj7qFEDhBVPp1mtkEJxjvWc6_RIETZ_BuqQU-MQfmhqrU1yMj8nW4ebzb9F5sDR4vossMg8OhpYrNjPH-Xy5PCCTY0Or-w" alt="" width="600px;" height="408px;" /></p>
<p>This post is in response to the wonderful post over on Engadget about the latest release of NPD numbers concerning portable gaming.</p>
<p><a href="http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/">http://www.engadget.com/2011/11/10/timber-ios-and-android-take-60-percent-cut-of-mobile-gaming-dol/</a></p>
<p>Saw an interesting story fly across the wire on Google Plus. Apparently, nearly 60% of all portable game software sold is on Android or iOS. This shouldn’t really come as a surprise, most of the world’s high-tech industries are seeing major changes as mobile platforms become the dominate form of computing, business, and entertainment. Gaming is just one of many industries being completely changed from the ground up.</p>
<p>In the classic system, becoming a game developer on a console or handheld system is extremely difficult and expensive. First, you must contact Sony, Microsoft, or Nintendo to obtain a very expensive development kit for your particular system. This is a hard enough barrier to entry. If you have the creative ability and development skill to put a game together, but don’t have the funds for the development kit, too bad. You don’t get to create a game. Even worse than this though is the fact that game companies can deny you the sale of the developer kit for just about any reason, especially if you are just one guy who wants to make a game. <a href="http://www.joystiq.com/2009/02/06/nintendo-denies-official-ds-developer-status-to-bobs-game-cre/">Its happened before and it will happen again</a>. The next thing you need to worry about is licensing fees. Can your game make enough money to pay the console manufacturers off so they will sign off on your game and allow people to play it on their console? Hopefully. This is why games today have publishers and game publishing has become an industry of its own. Just like artists used to need record labels before the <a href="http://pandora.com/">internet</a> <a href="http://soundcloud.com/">music</a> <a href="http://myspace.com/">scene</a> <a href="http://last.fm/">changed</a> <strong>everything</strong>. Video game developers need someone to pay the bills for all the big fees and purchases. As an indie developer who wants to put out a boxed copy of your game, the barriers to entry make it almost an impossible reality.</p>
<p>Game companies have been attempting to help the small guys out with online stores such as Xbox Live Arcare and Xbox Live Indie Games, the PlayStation Store, and DSiWare and WiiWare. These stores have helped a great deal, but it doesn’t help capture the one thing that will make an indie game endlessly profitable: Market. Yes, all of these stores have huge numbers of users, but for the most part, people are tied to a device that are tied to a wall. In the case of the PSP or DS, indie developers run into many of the same licensing and dev kit cost issues that console developers do. The price of entry is too damn high.</p>
<p>Enter: The Smartphone. With the meteoric rise of smartphones and powerful always-connected mobile devices, it was only a matter of time before games on these devices took over the industry. Recent NPD numbers indicate that iOS and Android mobile game sales account for <strong>58%</strong> of the total revenue of U.S. Portable Game Software. <strong>58%</strong> of the industry’s revenue is because of iOS and Android games. Even the once-proud king Nintendo is down to 36%. Nintendo has always had a very cocky attitude towards competition in the mobile space after they launched the original Game Boy in 1989, always quashing the competition without so much as a second glance. Even the PSP, their biggest competition yet, stood no chance against the DS’ onslaught of sales. Nintendo has always battled against other gaming companies, but they’ve never battled against a different business model entirely, and they’re losing the game. <strong>For the first time since 1989, Nintendo isn’t winning the mobile games race.</strong></p>
<p>One point to consider: These numbers signify revenue, not sales numbers or profits, but actual money brought in from sales. Some may claim that the statistics are unfair to Nintendo and Sony, its two companies versus the entire world of developers, but that’s exactly the point: Smartphone developers have no barriers to entry (aside from the $100 or $25 developer fees depending on platform) to get into the market and sell their game to the world of smartphone users. People who want to develop for the DS or PSP need to jump through rings of fire to do so. The old theory from the IBM and Microsoft days stands true, if you make it easy for developers, that’s where the programs will go, that’s where the people will go, and that’s where the money will go. And that’s exactly what’s happening in today’s smartphone-powered world. Great games can be created with small teams and put out for sale in the public market for the cost of a developer account and the time it took you to make your game, nothing more. No publishers, no additional licensing fees, no hoops. Just you, your game, and your potential customers. At this point, the developer doesn’t need to worry about making enough money to cover fees (if you make a game for $1 on either platform, 30% is taken from that, not up front like most manufacturers require), they don’t need to worry about playing politics with exclusivity, they don’t need to find a publisher for their game, they only need to worry about one thing: Reviewers. Just like its always been, the great games rise to the top. The thing developers need to concern themselves with making a great game and making sure bugs are fixed. If that happens, if the game is good enough, it can make an incredible amount of money, with almost no overhead costs, and end up fueling their bank account for the next several months.</p>
<p>One of the reasons that people are buying games on smartphones instead of handhelds is that the smartphone markets offer better choices for consumers, a better buying experience, and a better way of treating your customers. When I buy a Virtual Console game on the Wii, I can’t play it on my 3DS. It doesn’t work that way, Nintendo wants me to buy it twice. No thank you. If I buy <a href="https://market.android.com/details?id=com.halfbrick.fruitninja&amp;hl=en">Fruit Ninja</a>, however, all I need to do is download it onto my tablet, and I’m gaming in no time. Its that easy. I buy it once and I have it forever. I upgraded my phone to the Nexus S and all of my games re-installed, it was so simple. When I bought my 3DS and the e-store opened, I couldn’t have been more disappointed. Even though I had bought games on the Wii, I thought a few would allow me to re-download them and play without being tethered to my Wii all the time, but no. They wanted me to re-buy them. <strong>The e-store on the 3DS is slow, buggy, crashes, sometimes downloads don’t complete successfully. All in all, its a bad buying experience.</strong> Because the e-store is so slow, I never open it, I check for new games every two months, if that. The e-store is simply awful to use. Now, with Android, I can read a game review of <a href="https://market.android.com/details?id=com.rovio.angrybirdsrio&amp;hl=en">Angry Birds Rio</a>, go to the Android Market website, and have it download without ever having to touch my phone. I get up from my computer and the app is right there on my phone. Seamless, easy, simple, helpful. These are the things I, as the consumer, should think of when I use an online store.</p>
<p>On Google Plus, <a href="https://plus.google.com/107553987488096350949">Darnell Clayton</a> shared this link with me and said, “Apple and Google are killing the gaming industry.” This got me thinking, are Apple and Google killing the gaming industry. Yes, but only this chapter of the industry. Here’s my response (which was a comment on the original post):</p>
<blockquote>
<p dir="ltr">Actually Apple and Google are becoming the gaming industry. The gaming industry itself is just fine, alive and well, its just trading out cards, just like what happened with the fall of Atari. The big companies aren&#8217;t Atari and Commodore, and it isn&#8217;t going to be Microsoft and Nintendo anymore, with platforms that support open development without the need for hugely expensive SDKs and hardware, just about anyone can make a game in a few weeks that could become the hottest thing ever (see Angry Birds). Sony is in an interesting position because they aren&#8217;t only accepting this change, they are embracing it. With the release of the Xperia Play and their official PlayStation app, they wholly admit that the best gaming device is the one you have on you (like the best camera is the one you have on you), and they are making moves to thrive in that market.</p>
<p dir="ltr">If existing gaming companies don&#8217;t get a handle on the changing market, they&#8217;re dead. They will be killed by companies like Gamevil, Glu Mobile, and Halfbrick Studios. These tiny dev houses haven&#8217;t just survived the harsh gaming industry, they&#8217;ve thrived in it. Even EA Games, classically one of the more stubborn and un-inventive publishers, has made moves to exist in emerging markets like social network games (Facebook and Google+) and smartphone games. The games industry is like any other industry, when your industry is undergoing rapid change, you either evolve with it or die.</p>
</blockquote>
<p>The next few years will be interesting. With Nintendo claiming that they’ll never embrace the future, clinging to their rotary phones and cassette tapes, and Sony jumping headfirst into the mobile phone space, things are going to get very interesting very quickly.</p>
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		<item>
		<title>WET</title>
		<link>http://seventytwopinconnector.com/2010/02/16/wet/</link>
		<comments>http://seventytwopinconnector.com/2010/02/16/wet/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 07:46:45 +0000</pubDate>
		<dc:creator>Resident Skizzle</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arena Mode]]></category>
		<category><![CDATA[Eliza Dushku]]></category>
		<category><![CDATA[Rage Mode]]></category>
		<category><![CDATA[Rubi Monroe]]></category>
		<category><![CDATA[Split Targeting]]></category>
		<category><![CDATA[WET]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2461</guid>
		<description><![CDATA[WET puts you in the boots of Rubi, a gun-for-hire who is duped into bringing the son of one Mr. Ackers to who she thinks is Mr. Ackers. Bamboozled by a doppleganger, she seeks revenge when they aim to take her out of the picture. This results in a Kill Bill-esque rampage full of bloody revenge. Your weapons include [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wetrubi.jpg"><img id="__mce" class="aligncenter size-medium wp-image-2465" title="wetrubi" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wetrubi-226x300.jpg" alt="" width="226" height="300" /></a></p>
<p>WET puts you in the boots of Rubi, a gun-for-hire who is duped into bringing the son of one Mr. Ackers to who she thinks is Mr. Ackers. Bamboozled by a doppleganger, she seeks revenge when they aim to take her out of the picture. This results in a Kill Bill-esque rampage full of bloody revenge.</p>
<p>Your weapons include dual pistols, dual shotguns, dual SMGs, and dual crossbows. The weapons in Rubi&#8217;s arsenal come in twos to utilize the &#8220;Split Targeting&#8221; system. It&#8217;s what it sounds like. While you&#8217;re in slow-mo (triggered by jumping and shooting or sliding and shooting), you automatically target one enemy while manually targeting another. Making for a fun and efficient way to bring cronies to the other side.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet_shot.jpg"><img class="aligncenter size-medium wp-image-2463" title="wet_shot" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet_shot-300x158.jpg" alt="" width="300" height="158" /></a></p>
<p>The car chase scenes remind me of The Matrix: Reloaded, full of far-fetched jumps and improbable dodges. But this is all a part of WET&#8217;s over-the-top antics, which get old quickly for some. I played this game all the way through in two sittings I was so entertained. It&#8217;s by all means a rental unless you get a good deal on it. It goes by quickly and you find yourself doing similar things from time to time, but they find ways to change up skill use throughout.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/WET-3.jpg"><img class="aligncenter size-medium wp-image-2466" title="WET-3" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/WET-3-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>&#8220;Rage Mode&#8221; is triggered by the same cutscene in different levels. You&#8217;re minding your own business, all of the sudden a lacky will run at you like they have a chance against Rubi&#8217;s brutal fury. She guns him down in a single shot, blood splatters on her face and BOOM&#8230; Rage Mode. The level turns red and the enemies turn into faceless black and white clones which become fodder for your guns/sword.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet-game-wallpaper-screenshot.jpg"><img class="aligncenter size-medium wp-image-2464" title="wet-game-wallpaper-screenshot" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet-game-wallpaper-screenshot-300x167.jpg" alt="" width="300" height="167" /></a></p>
<p>The formula of every level is the same, with an occasional surprise car chase scene. All tied together by a grindhouse feel, grainy film which becomes increasingly more grainy as you take more and more damage. This can be a little distracting when you find yourself in a pickle. But this is one of those occasions where you have to man up.</p>
<p style="text-align: center;">Again, WET is a rental if you have other games you want to buy. The acrobatics are quite impressive especially when combined with the combat of split-targeting. Health comes in the form of increasing your combo-multiplier in &#8220;Arena Mode&#8221; or chugging a bottle of whiskey, tossing it in the air and shooting it. Rubi is a badass voiced by Eliza Dushku, the dialogue is nothing to write home about, but if you&#8217;re looking for a revenge tale that you can complete quickly, give WET a try.</p>
<p style="text-align: center;"><span style="text-decoration: underline;"><span style="color: #0066cc;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet-game-01.jpg"><img class="aligncenter size-medium wp-image-2467" title="wet-game-01" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/wet-game-01-300x168.jpg" alt="" width="300" height="168" /></a></span></span></p>
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]]&gt;</script></span></p>
]]></content:encoded>
			<wfw:commentRss>http://seventytwopinconnector.com/2010/02/16/wet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bioshock 2: A Second Opinion</title>
		<link>http://seventytwopinconnector.com/2010/02/14/bioshock-2-a-second-opinion/</link>
		<comments>http://seventytwopinconnector.com/2010/02/14/bioshock-2-a-second-opinion/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 23:12:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2401</guid>
		<description><![CDATA[These past couple of months have been one of the best times in gaming that I&#8217;ve seen for quite a long time.  This is surprising, and I&#8217;m a tad miffed as to why devs didn&#8217;t release these HUGE titles right before Christmas, but alas, the wait was well worth it.  Here again, we have a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/Bioshock2-2010-02-13-13-40-50-74.png"><img class="alignnone size-medium wp-image-2444" title="Bioshock2 2010-02-13 13-40-50-74" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/Bioshock2-2010-02-13-13-40-50-74-300x168.png" alt="" width="300" height="168" /></a></p>
<p>These past couple of months have been one of the best times in gaming that I&#8217;ve seen for quite a long time.  This is surprising, and I&#8217;m a tad miffed as to why devs didn&#8217;t release these HUGE titles right before Christmas, but alas, the wait was well worth it.  Here again, we have a very big-name title that meets or exceeds it&#8217;s expectations.  Surprising, given recent year&#8217;s efforts.</p>
<p>Bioshock 2 takes place 10 years after the events in Bioshock.  You play as &#8220;Subject Delta&#8221;, an early prototype of the Big Daddies you saw in Bioshock 1.  Your assigned little sister is the daughter of a cultist revolutionist, Sophia Lamb.  Upon her discovery of your assignment, she convinces you to kill yourself, relinquishing your control over her daughter, Eleanor.  You are resurrected a few years later to find yourself in search of your little sister.  If you don&#8217;t find her, you die a slow and agonizing death in the tunnels of Rapture. This story is quite good, and has enough twists and turns to keep the player interested.  I wasn&#8217;t quite as enthralled as I was with Mass Effect 2, but I think this may be due more to my personality more than poor writing.</p>
<p>Gameplay is solid and builds on some of the (minor) mistakes that the first game made.  I really enjoyed the new mechanics involved with the drill you are given as part of your suit.  Some of the most satisfying moments from this game come merely from sneaking up on an unsuspecting splicer and ramming him or her into oblivion against a wall and twisting their innerds into a fine soup.  Other fun dynamics involve the ability to adopt little sisters and take them hunting for adam.  Your job is essentially to defend the sister while she harvests, which can be quite daunting and requires a lot of prior planning before you drop her on the ground.  Setting traps and hacking security machines is absolutely necessary for success.</p>
<p>As the game progresses you are given more and more powerful plasmids and weapon upgrades.  One complaint I did have, however; Is that the game became almost too easy when I acquired the tier III freeze plasmid and the drill specialist ability.  Combat eventually devolved into a quick tap of the freeze plasmid and then plugging away with the drill until the enemy shattered.  I RARELY had to use even a single health pack for a big daddy or even some big sisters.</p>
<p>This game is quite beautiful and I really enjoyed the scenery.  Like Mass Effect 2, the Unreal III Engine powers this game.  My favourite scenes here were the underwater parts, where coral, plane debris from Bioshock 1, and other props adorned the city scape.  Immersion is superbly executed, and I had no problems with believability in the slightest.  Sound quality is just as good as the first game, if not better.  The crowning achievement of the immersion factor of this game likely goes to the score.  Shrieking strings and rumbling kettle drums added so much suspense to some parts of this game that, at times, I could barely stand it.  Rounding corners became a terrifying prospect, and walking into a large arena made you think twice about ignoring your options for decent cover. If there&#8217;s one thing that Take 2 hit spot-on, it&#8217;s immersion.</p>
<p>Overall, I think this game is a solid title.  It&#8217;s definitely worth a week&#8217;s rental, if not a purchase.  There is little here that I have to complain about, and even then there&#8217;s nothing here that I would consider a &#8220;deal breaker&#8221;.  I had the opportunity to play both the PC and console version, and would recommend both equally.  After you beat Mass Effect 2, definitely try this.  If you haven&#8217;t bought Mass Effect 2 yet, then fuck you.</p>

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		<title>Bioshock 2: Recapturing Rapture (Part One)</title>
		<link>http://seventytwopinconnector.com/2010/02/12/bioshock-2-recapturing-rapture-part-one/</link>
		<comments>http://seventytwopinconnector.com/2010/02/12/bioshock-2-recapturing-rapture-part-one/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 02:11:26 +0000</pubDate>
		<dc:creator>Resident Skizzle</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bioshock 2]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2383</guid>
		<description><![CDATA[You know when a game seems really far off, so you block it from your memory in hopes it will create the illusion of coming out sooner? Well, that is exactly what happened to me. Tuesday&#8217;s release of the game I&#8217;ve been awaiting for since completing Bioshock came to me abruptly via commercial. Part of me knew [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/250px-BioShock_2_Cover.jpg"><img class="aligncenter size-medium wp-image-2385" title="250px-BioShock_2_Cover" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/250px-BioShock_2_Cover-244x300.jpg" alt="" width="244" height="300" /></a></p>
<p>You know when a game seems really far off, so you block it from your memory in hopes it will create the illusion of coming out sooner? Well, that is exactly what happened to me. Tuesday&#8217;s release of the game I&#8217;ve been awaiting for since completing <em>Bioshock </em>came to me abruptly via commercial. Part of me knew it was coming out in February, but the exact date eluded me&#8230; exact knowledge adds to the waiting. Once I saw it had come out that day, I rushed to Blockbuster right away (in case you&#8217;re not aware, the best day to rent a game is the day it comes out. Which is normally a TUESDAY. The people who want it immediately usually go to buy it somewhere, and those who only kind of want to play it try to pick it up on a Thursday or at some point in the weekend. This is a bad idea if you actually want the game to be available). I was roughly a year late on playing <em>Bioshock</em>, so I wasn&#8217;t about to let a lot of time pass before I got to play this latest addition to Rapture&#8217;s lore.</p>
<p style="text-align: center;">Please note there may be spoilers.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock-2_20080312_090301_intro.jpg"><img class="aligncenter size-full wp-image-2391" title="bioshock-2_20080312_090301_intro" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock-2_20080312_090301_intro.jpg" alt="" width="200" height="150" /></a></p>
<p>Eight years after Jack strolled through the halls with his own brand of justice/terror, the Big Daddy &#8220;Delta&#8221; resurrects after a decade of being dead. Rapture has not withstood the test of time well. Leaks are everywhere, barnacles grow on the walls and floors, and the Splicers are just as crazy as ever&#8230; probably crazier. In the last game, the game focused on Andrew Ryan&#8217;s ideology of Capitalism, Creation and Progress without being brought down by &#8220;the Parasite&#8221; (Big Government, Religious leaders, etc.) and focusing on the individual. This time around you meet Sophia Lamb, a psychologist with a view which greatly differs from that of Ryan. She believes focusing on &#8220;the Self&#8221; is, well&#8230; selfish. And would rather have everybody succeed or suffer equally. To pull this off, she exploits the influence of religion to burn this point into the minds of Rapture inhabitants. When you walk through Rapture, it becomes very clear this is not the same place Jack left it.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/Bioshock-2-01.jpg"><img class="aligncenter size-medium wp-image-2390" title="Bioshock-2-01" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/Bioshock-2-01-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><strong>The &#8220;Good&#8221;</strong></p>
<p><strong>Like its predecessor (and many games before it), <em>Bioshock 2</em> gives you the choice of taking a &#8220;Good&#8221; or &#8220;Evil&#8221; path. Even a crude combination of the two, whatever tickles your taint. I&#8217;m not sure there is a special ending for dabbling in both, however. At this point I&#8217;ve only ventured through the good path. </strong></p>
<p><strong>Sinclair, the voice which guides you through Rapture, at one point reveals you can either &#8220;Adopt&#8221; a Little Sister or &#8220;Harvest&#8221; her. This is similar to the first, but the difference lies in how much Adam you really want. When you first encounter a Little Sister (after taking down a Big Daddy, of course) you&#8217;re given the choice. If you choose to adopt her, she&#8217;ll climb on your back and sniff out corpses containing Adam (if you don&#8217;t know what that is by now, you probably shouldn&#8217;t be reading this). If you choose to Harvest, you&#8217;ll get the Adam right away. Here&#8217;s where the change comes into play: you&#8217;re given the choice again when you take the Little Sister to a vent. Meaning, if you were so inclined, you could have her gather Adam and just harvest her later. That&#8217;s for the Evil path, which I will review in part two. The good path will seem like a less effective way to acquire Adam, until the Little Sisters give you rewards for setting them free. That shit adds up. In <em>Bioshock, </em>I always felt like I was never getting enough Adam no matter what path I took. <em>Bioshock 2 </em>will leave you in Adam up to your eyebrows as far as the Good path is concerned.</strong></p>
<p><strong>You&#8217;re given quite a few decisions to make in your journey. Ones which will be viewed by Eleanor, the Little Sister you were paired with before your death ten years prior. These decisions will effect how she acts when she comes out of the coma she&#8217;s in throughout most of the game. There are definitely some ethical quandaries, when on the Good path you&#8217;ll run into certain characters you&#8217;ll feel deserve the stricking hand of justice. But forgiveness is a key factor of the Good path, so sometimes you just need to walk away even though they may have done something unforgivable in their time. </strong></p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock2sis.jpg"><img class="aligncenter size-medium wp-image-2389" title="bioshock2sis" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock2sis-300x138.jpg" alt="" width="300" height="138" /></a></p>
<p>This game doesn&#8217;t skip a beat when it comes to playability. You still have an incredible amount of control, more probably. And now you have a fucking Drill! Downside is it runs out of fuel quickly, so make sure you&#8217;re using it for the right cause. The upside to this is the basic melee attack with the drill is still very strong, and will take out a Splicer with great ease.</p>
<p>I&#8217;m a much bigger fan of the new hacking system. Although the first one had fun moments, the new system is not only more realistic (as it happens in real time instead of stopping the action) but more fun. It is also a greater test of how well you handle yourself under pressure.</p>
<p>Next time: The &#8220;Evil&#8221; path, enemies and final thoughts on <em>Bioshock 2</em>.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock2.jpg"><img class="aligncenter size-medium wp-image-2387" title="bioshock2" src="http://seventytwopinconnector.com/wp-content/uploads/2010/02/bioshock2-300x161.jpg" alt="" width="300" height="161" /></a></p>
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]]&gt;</script></span></p>
]]></content:encoded>
			<wfw:commentRss>http://seventytwopinconnector.com/2010/02/12/bioshock-2-recapturing-rapture-part-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Batman: Arkham Asylum (And How The Riddler Almost Made Me An Inmate)</title>
		<link>http://seventytwopinconnector.com/2010/01/27/batman-arkham-asylum-and-how-the-riddler-almost-made-me-an-inmate/</link>
		<comments>http://seventytwopinconnector.com/2010/01/27/batman-arkham-asylum-and-how-the-riddler-almost-made-me-an-inmate/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 07:36:20 +0000</pubDate>
		<dc:creator>Resident Skizzle</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Blackgate Prison]]></category>
		<category><![CDATA[Harley Quinn]]></category>
		<category><![CDATA[Killer Croc]]></category>
		<category><![CDATA[Poison Ivy]]></category>
		<category><![CDATA[Riddler Trophies]]></category>
		<category><![CDATA[Robin]]></category>
		<category><![CDATA[Scarecrow]]></category>
		<category><![CDATA[The Joker]]></category>
		<category><![CDATA[The Riddler]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2240</guid>
		<description><![CDATA[Recently, I decided to give up on a certain aspect of Batman: Arkham Asylum: The Riddler&#8217;s riddles. I beat the game&#8217;s Story Mode almost a week ago, but thought the Riddler had to be brought to justice. More on that later. Let me say, as a pretty big Batman fan, this is an exceptional title. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylumcover.jpg"><img class="aligncenter size-medium wp-image-2247" title="batman-arkham-asylumcover" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylumcover-243x300.jpg" alt="" width="243" height="300" /></a></p>
<p style="text-align: center;">Recently, I decided to give up on a certain aspect of <em>Batman: Arkham Asylum</em>: The Riddler&#8217;s riddles. I beat the game&#8217;s Story Mode almost a week ago, but thought the Riddler had to be brought to justice. More on that later.</p>
<p style="text-align: center;">Let me say, as a pretty big Batman fan, this is an exceptional title. With games like this, I still find myself amazed at how far graphics have come. Especially when you spent hours on titles like this:</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batmanforever.jpg"><img class="aligncenter size-medium wp-image-2253" title="batmanforever" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batmanforever-214x300.jpg" alt="" width="214" height="300" /></a></p>
<p style="text-align: center;">It isn&#8217;t difficult to immerse yourself in the circumstance Batman finds himself in. For those who have yet to play it, I&#8217;ll set the scene.</p>
<p style="text-align: center;">It begins with the night-clad streets of Gotham, the clouds hang heavily above the Batmobile speeding by. Inside, Batman puts the pedal to the metal as his destined nemesis, the Joker, taunts him. A daunting feeling looms over the Dark Knight, the capture of his rival seemed all too easy this time around. He&#8217;s right to feel this way, the Joker has something up his sleeve (other than the usual Joker Cards, gas emitting bouquets and revolvers with a &#8220;BANG!&#8221; sign). As Batman and the guards of Arkham escort the tyrannical trickster down the cold asylum halls, you continue to feel the chill of the criminally insane seep into your bones. Obviously, something isn&#8217;t right or you wouldn&#8217;t be holding the sticks.</p>
<p style="text-align: center;">If you couldn&#8217;t tell, Joker not only escapes captivity but takes over the asylum. With the aid of fellow inmates and prisoners transferred from Blackgate Prison (after a fire just HAPPENED to spread *wink* *wink*), the Joker plans a party the Batman won&#8217;t soon forget.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum.jpg"><img class="aligncenter size-medium wp-image-2245" title="batman-arkham-asylum" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum-300x180.jpg" alt="" width="300" height="180" /></a></p>
<p style="text-align: center;">Ok, now that you&#8217;re caught up it&#8217;s time to get to the fun stuff.</p>
<p style="text-align: center;">It took me awhile to actually get my hands on a copy of this game. Thanks to my buddy, Will Handford, I was finally able to take a crack at this title I&#8217;ve been hearing so much about. Well worth the wait, my friends. The &#8220;Freeflow&#8221; combat system is enough to keep you glued to the screen like glitter to a kindergartner&#8217;s Mother&#8217;s Day card. Keep your combo intact and it will not only multiply your score (increasing your XP and replenishing your health), but allow you to pull off insane ninja-type moves that Batman is well known for. You better believe there will be Achievements/Trophies linked to these combos. It&#8217;s astounding how well this system works. You would think there would be many a kink in its execution, but if there were any flaws they were quickly forgotten. I was truly impressed by the work put into the Freeflow combat.</p>
<p style="text-align: center;">The top villains in my book are as follows:</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/Arkham-Asylum-Wallpaper-Killer-Croc.jpg"><img class="aligncenter size-medium wp-image-2242" title="Arkham Asylum Wallpaper Killer Croc" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/Arkham-Asylum-Wallpaper-Killer-Croc-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;"><strong>4. Killer Croc</strong></p>
<p style="text-align: center;">The detail put into Croc&#8217;s creation is downright SICK. Look at him! I&#8217;ve seen many interpretations of KC and this was by far the most terrifying. It&#8217;s never a pleasant reunion when it comes to Croc and Batman. Bats is high up on Croc&#8217;s desired menu, and he&#8217;s got the scent. I was a little disappointed in the &#8220;battle,&#8221; but it was still kind of fun to outrun this beast.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/poison-ivy-batman-arkham-asylum-artwork.jpg"><img class="aligncenter size-medium wp-image-2251" title="poison-ivy-batman-arkham-asylum-artwork" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/poison-ivy-batman-arkham-asylum-artwork-135x300.jpg" alt="" width="135" height="300" /></a></p>
<p style="text-align: center;"><strong>3. Poison Ivy</strong></p>
<p style="text-align: center;">Ever the harlet, Ivy&#8217;s slinky seduction is always a vain attempt when it comes to Batman. This being because he&#8217;s well aware of the outcome of locking lips with her: certain death. He&#8217;s had his close calls with Miss Ivy, as well as seeing the aftermath of her handywork. The battle is a fun one, albeit slightly frustrating. I won&#8217;t spoil the surprise, just know it&#8217;s diVINE&#8230; eh?&#8230; eh?</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/harley-quinn-arkham-asylum.jpg"><img class="aligncenter size-medium wp-image-2249" title="harley-quinn-arkham-asylum" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/harley-quinn-arkham-asylum-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><strong>2. Harley Quinn</strong></p>
<p style="text-align: center;">Oh man&#8230; does this girl do funny things to my brain&#8230; and pants. I&#8217;m well aware she&#8217;s a fictional character, but try telling that to my wang!</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/504x_scarecrow.jpg"><img class="aligncenter size-medium wp-image-2241" title="504x_scarecrow" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/504x_scarecrow-224x300.jpg" alt="" width="224" height="300" /></a></p>
<p style="text-align: center;"><strong>1. Scarecrow</strong></p>
<p style="text-align: center;">Of all the interpretations of Dr. Crane&#8217;s alter ego, this is EASILY my favorite. So much so that I plan on getting a tattoo if the image used in the credits (as well as this version&#8217;s Poison Ivy &amp; Harley Quinn in a&#8230; provocative stance?). His levels were very interesting to say the least. Especially the one that caused me to think I broke my brother&#8217;s XBox. Now THAT&#8217;S instilling fear! Kudos to the development team on that.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/riddler.jpg"><img class="aligncenter size-medium wp-image-2252" title="riddler" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/riddler-165x300.jpg" alt="" width="165" height="300" /></a></p>
<p style="text-align: center;">Now I&#8217;d like to bring up the riddle aspect of this game. Throughout your venture through Arkham Island, you have the choice to solve riddles, decipher tablets from The Spirit of Amadeus Arkham, obtain tapes containing patient interviews, and pick up Riddler Trophies around the island. Collecting all 240 of these will end in the Riddler&#8217;s capture. Thus, giving me incentive to find them all.</p>
<p style="text-align: center;">Again, I finished the Story Mode roughly a week ago but continued to play so I COULD BRING THE RIDDLER DOWN. I&#8217;m down to the LAST TWO TROPHIES. This would normally be a time for celebration&#8230; but I can&#8217;t find them. I&#8217;ve been searching and searching but they seem to be the Bermuda Triangle of trophies.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/arkhammap1.jpg"><img class="aligncenter size-medium wp-image-2243" title="arkhammap1" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/arkhammap1-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: center;">The areas circled in red are roughly where the trophies should be. The Riddler&#8217;s question marks hover around the general area, so it&#8217;s safe to say they&#8217;re approximately in the middle of their hover pattern. Here&#8217;s where I run into the problem&#8230;</p>
<p style="text-align: center;">First off, the trophy closest to the Intensive Treatment area seems to be in or above the ventilation system. It can&#8217;t be in it, because I&#8217;ve looked&#8230; many times&#8230; up and down. If there&#8217;s a way to get above it, I haven&#8217;t figured it out.</p>
<p style="text-align: center;">The Lower trophy appears to be somewhere on a FUCKING CLIFF. Try to use the Line Launcher to get over there and you&#8217;ll fall in the water. Not to mention I&#8217;ve looked all over that mother fucker and found jack shit. I&#8217;ve checked the little Cave area up and down&#8230; it doesn&#8217;t seem to be there.</p>
<p style="text-align: center;">Now, normally I would just consult GameFAQS in this situation. This proved to be a moot point, so I checked other Walkthroughs. Many would call it cheating, I call it doing what it takes to bring the Riddler to justice. After many sites and watching many videos, I discovered that NONE OF THEM SEEM TO COVER THESE AREAS. Which I find a little weird, quite frankly. Every video and strategic screenshot seem to just skip over this little chunk of the game. But why? It seems pretty important, especially when you&#8217;ve got 238 of the 240 Riddler puzzles.</p>
<p style="text-align: center;">Another thing I found interesting (by which I mean aggravating) was this little nugget of information. The map shots I did find were missing this key component</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/arkhammap2.jpg"><img class="aligncenter size-medium wp-image-2244" title="arkhammap2" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/arkhammap2-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: center;">THIS ENTIRE AREA IS NOT ON THE MAP. This is puzzling considering it&#8217;s one of the first places you go in the game. After completing the Intensive Treatment building, you crawl through the vent, go through this little cave area and look at Arkham Island while theatrical music plays (you even get an Achievement for hitting this point in the game). So why is it nobody talks about these trophies? I can&#8217;t wrap my head around it. It was driving me bonkers, and I very rarely use that word!</p>
<p style="text-align: center;">I thought I was losing my mind. My brother had to help with looking up guides and walkthroughs online while I continued to scale the area in hopes of finding SOMETHING. After talking to Tom (aka SamuraiLink3) I discovered there were some bugs involved in the PC version. Was that it? Were these trophies glitched out of the game? If there is no record of them, are they just ghost trophies sent to haunt my psyche? I could almost feel gamer madness take hold until I just decided to drop it. Which is severe blow to my honor as a gamer. This means the Riddler is still at large in the city of Gotham. I failed this aspect of the game.</p>
<p style="text-align: center;">I&#8217;m still pretty miffed about this. Maybe I simply missed something simple, that has been known to happen.  And if anybody knows how to get these trophies, PLEASE LET ME KNOW. I&#8217;ve scoured the internets just so I could find these two fucking trophies and get my measely Achievement points. I&#8217;ll write an article reviewing why you&#8217;re so awesome if you can help me out. Seriously. A huge article about why you&#8217;re awesome!</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum-20080912001329410_640w.jpg"><img class="aligncenter size-medium wp-image-2246" title="batman-arkham-asylum-20080912001329410_640w" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum-20080912001329410_640w-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>Despite the bullshit I endured at the hands of the Riddler, this is still an amazing game that deserves the highest of praise. If you have a vast knowledge of the Batman mythology, solving riddles will help you in certain areas (example: knowing to look for Scarface when a &#8220;puppet show&#8221; is mentioned). However, this is a great game for anyone. If you haven&#8217;t played, you should probably do that soon considering Arkham Asylum 2 has just recently been announced.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum-2.jpg"><img class="aligncenter size-medium wp-image-2254" title="batman-arkham-asylum-2" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/batman-arkham-asylum-2-300x175.jpg" alt="" width="300" height="175" /></a></p>
<p style="text-align: center;">And the absolute best part of this game: <strong><em>NO ROBIN!</em></strong></p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/Batman-Robin-Photograph-C121501751.jpg"><img class="aligncenter size-medium wp-image-2255" title="Batman-Robin-Photograph-C12150175" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/Batman-Robin-Photograph-C121501751-300x240.jpg" alt="" width="300" height="240" /></a></p>
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		<slash:comments>5</slash:comments>
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		<title>TMNT: Turtles in Time Re-Shelled</title>
		<link>http://seventytwopinconnector.com/2010/01/17/tmnt-turtles-in-time-re-shelled/</link>
		<comments>http://seventytwopinconnector.com/2010/01/17/tmnt-turtles-in-time-re-shelled/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 21:18:18 +0000</pubDate>
		<dc:creator>Resident Skizzle</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Donatello]]></category>
		<category><![CDATA[Leonardo]]></category>
		<category><![CDATA[Michelangelo]]></category>
		<category><![CDATA[Raphael]]></category>
		<category><![CDATA[Shredder]]></category>
		<category><![CDATA[Teenage Mutant Ninja Turtles]]></category>
		<category><![CDATA[TMNT]]></category>
		<category><![CDATA[Turtles in Time Re-Shelled]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2167</guid>
		<description><![CDATA[Recently, with the help of the Playstation Network, I was able to acquire this remake of a CLASSIC game. If you&#8217;ve never had the privelage to play &#8220;Turtles in Time,&#8221; just push in an upward motion to move the rock you&#8217;ve been trapped under for God knows how long. For those fortunate enough to know [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/tmnt-turtles-in-time-re-shelled.jpg"><img class="aligncenter size-full wp-image-2169" title="tmnt-turtles-in-time-re-shelled" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/tmnt-turtles-in-time-re-shelled.jpg" alt="" width="500" height="289" /></a></p>
<p>Recently, with the help of the Playstation Network, I was able to acquire this remake of a CLASSIC game. If you&#8217;ve never had the privelage to play &#8220;Turtles in Time,&#8221; just push in an upward motion to move the rock you&#8217;ve been trapped under for God knows how long.</p>
<p>For those fortunate enough to know this game like the back of your hand, prepare yourselves. They based the game off of the original Arcade version, not the SNES version. When I played for the first time I almost lost my shit (in a bad way), but I kept my shit because it is still fun.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/52029_orig.jpg"><img class="aligncenter size-large wp-image-2170" title="52029_orig" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/52029_orig-1024x576.jpg" alt="" width="1024" height="576" /></a></p>
<p>It all started in Scene 3, &#8220;Sewer Surfin&#8217; &#8220;, when I didn&#8217;t get to fight the Rat King. At the end of the level, Shredder appeared in hologram form to send me to a prehistoric time. This wouldn&#8217;t have bothered me had my favorite boss battle not been on the next level. The first Shredder battle, in which you must toss Foot Soldiers at your screen&#8230; as in right at your face! How fun is that shit!? Answer: Very.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/TMNT-TIT09-Screenshot-Alley3.jpg"><img class="aligncenter size-medium wp-image-2168" title="TMNT-TIT09-Screenshot-Alley3" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/TMNT-TIT09-Screenshot-Alley3-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>It made me quite sad to miss out on a revamped battle of that caliber, however, it&#8217;s still a fun ass game.</p>
<p>If I remember correctly, there is a power move of sorts in the SNES version which hurts you as well as others. &#8220;Re-Shelled&#8221; has a power move that doesn&#8217;t hurt you, and easily clears a path in a pinch. So&#8230; that&#8217;s nice&#8230;</p>
<p>I could go through the entire game and list the boss battles that aren&#8217;t there, or switched, but that would ruin the game experience. Not for a lack of good gameplay, but because I don&#8217;t want to write a giant spoiler. &#8220;Re-Shelled&#8221; is still a fun game despite changes from the SNES version. It&#8217;s a different feel for a classic experience. Get some friends to join in and I guarantee a good time. If you have an SNES, go with the original. If not, &#8220;Re-Shelled&#8221; is worth the money you&#8217;d have to SHELL out.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/53056_orig.jpg"><img class="aligncenter size-full wp-image-2171" title="53056_orig" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/53056_orig.jpg" alt="" width="637" height="351" /></a></p>
<p style="text-align: center;">Here&#8217;s the trailer if you haven&#8217;t seen it already:</p>
<p style="text-align: center;"><a href="http://www.youtube.com/watch?v=FPBQ4A8pbn4">http://www.youtube.com/watch?v=FPBQ4A8pbn4</a> </p>
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		<slash:comments>1</slash:comments>
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		<title>ZUMA!!!</title>
		<link>http://seventytwopinconnector.com/2010/01/02/zuma/</link>
		<comments>http://seventytwopinconnector.com/2010/01/02/zuma/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 02:11:24 +0000</pubDate>
		<dc:creator>Resident Skizzle</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[zuma]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=2048</guid>
		<description><![CDATA[I avoided reviewing this title because, for some reason, I thought somebody already covered it. Not sure what I was actually thinking of, but this is a title that might look easy to skip over. However, that would be a pretty big mistake. Zuma is a puzzle game where you play as a frog disk [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/zuma320x240.jpg"><img class="aligncenter size-full wp-image-2049" title="zuma320x240" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/zuma320x240.jpg" alt="" width="320" height="240" /></a></p>
<p style="text-align: left;">I avoided reviewing this title because, for some reason, I thought somebody already covered it. Not sure what I was actually thinking of, but this is a title that might look easy to skip over. However, that would be a pretty big mistake.</p>
<p style="text-align: left;">Zuma is a puzzle game where you play as a frog disk that shoots colored orbs at other colored orbs. Sounds pretty uninteresting when you put it that bluntly, but this game is far from any nearby puddles lamesauce.</p>
<p style="text-align: left;">I&#8217;ve played the demo many times over the past year on the 360 and PS3, I was finally able to spring for the full game over the holiday. So now I&#8217;m trekking through the Aztecy goodness that is Zuma. There&#8217;s sort of a plot to it, with some laughable lines aimed at a protagonist whose only response is &#8220;Ribbit.&#8221;</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2010/01/zuma33.jpg"><img class="aligncenter size-full wp-image-2050" title="zuma33" src="http://seventytwopinconnector.com/wp-content/uploads/2010/01/zuma33.jpg" alt="" width="528" height="396" /></a></p>
<p style="text-align: left;">This is one of those &#8220;just one more time&#8221; games. Easy to lose many hours to this God of Boredom Killers. Bonus orbs, such as Explosion, Reverse and Accuracy, will pop up randomly amongst a cluster of a certain color. Hit the group with an orb of the same color and you&#8217;ll obtain that bonus. The main objective of this game is to knock out groups in a way that will string together other knock outs. Eventually, you&#8217;ll want to destroy all the orbs before one falls into a skull icon&#8217;s mouth.</p>
<p style="text-align: left;">Although the soundtrack is repetitive, it&#8217;s kind of a fun song. The only word in English is &#8220;Pressure,&#8221; which is what this game mainly consists of. When the pressure is really on, the music will take a more intense tone. Which can really fuck up your game if you let it get to you. Just keep a cool head and focus, keep an eye out for opportunities to knock them all back.</p>
<p style="text-align: left;">This game may very well keep you glued to your respective chair for a long while&#8230; So sit somewhere comfortable.</p>
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		<title>Martyr vs Capcom 2</title>
		<link>http://seventytwopinconnector.com/2009/05/08/martyr-vs-capcom-2/</link>
		<comments>http://seventytwopinconnector.com/2009/05/08/martyr-vs-capcom-2/#comments</comments>
		<pubDate>Fri, 08 May 2009 21:41:49 +0000</pubDate>
		<dc:creator>morter1987</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Special Report]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[72PC]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[X-men]]></category>

		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=1439</guid>
		<description><![CDATA[The news has been told to the gaming community and I am one of the people that will be getting this game when it is re-released on the X-box marketplace, and the Playstation Store. Marvel vs Capcom 2 is simply put, one of the best fighting games of all time. I have always been a [...]]]></description>
			<content:encoded><![CDATA[<p>The news has been told to the gaming community and I am one of the people that will be getting this game when it is re-released on the X-box marketplace, and the Playstation Store. Marvel vs Capcom 2 is simply put, one of the best fighting games of all time. I have always been a fanboy for Street Fighter 2 and Alpha 3 but they were not my favorite, to me the best fighting game was still Killer Instinct&#8230;that was until I played this game which has since changed my mind on how I view fighting games as a whole. Capcom made the announcement and decided that 9 years after its original release that this game needed to see the light of day once more. Maybe it was the fans hounding the asses of Marvel and Capcom, or maybe it was the companies deciding that they needed to do a good thing&#8230;Sir Pryz seems to think that it has a lot to do with the fact that the new Wolverine movie could use some type of boost other than the random amount or products that they have slapped his grill on.  They put it on a razor for fuck&#8217;s sake. Whatever the reason though I could care less because this game is 10 flavors of cool on a 10 point scale.</p>
<p>This game has you picking a team of 3 players from the Capcom and Marvel universes. It has a tag system which is actually a good thing and makes for very competitive matches when you are low on health slamming the two buttons down for a crutial tag in. This game also has more than just Street Fighter characters for the Capcom side, they have Captain Commando (a character made for the Capcom company, the first three letters of Captain and Commando make up Capcom), Jin, Hayato from Star Gladiator, Sonson, and Mega Man with two other characters from that series. I am sure you can guess who the Marvel side is represented by the most, but they also have other random super heroes from different backgrounds which really can fill out the roster very nicely. Speaking of the roster it has a total of 56 people to choose from which is a big list. All the fighters can do their own super combos when your super meter is full but if you want to destroy with full potential you will figure out the way to have a team super combo which will destroy the other trio you are trying to make it past. The thing you need to do is experiment to find the best team with the best combo and I think that I might have found a few of them in my own right which I will talk about later in this review. Each player has their good and bad sides and if you spend enough time playing it you can easily find out how to be technical, speedy, powerful, or a cheap little bitch of a person with your team.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/04/mvc2character01.jpg"><img class="aligncenter size-medium wp-image-1444" title="mvc2character01" src="http://seventytwopinconnector.com/wp-content/uploads/2009/04/mvc2character01-300x210.jpg" alt="mvc2character01" width="300" height="210" /></a>Mind you I am sure when this game gets released in the USA again that the character select screen will not be in Japanese.</p>
<p>I have to review this game for what it is so I can give you a preview of it in case you somehow have not had the pleasure of playing this game yet. This game is pretty&#8230;and I cannot say that enough. The art on every single person is nothing short of straight up beautiful. The backgrounds are artistic and they are perfect for this game. If the background had a clock in it, it would actually sync up with the clock in the machine to give you the correct time which is a nice touch. Every single animation is done perfect down to a T, they even include a 2-d version of Jill Valentine and the damn Tyrant that she fights in the Resident Evil series and that looks great as well. They spent alot of time getting all this together after they made the original Marvel vs Capcom, more or less because the fans wanted it and I am glad that these superpowers in the industries they are in decided to give the fans what they want.</p>
<p>Now as far as characters go this game is ridiculous with the amount of different styles that are in this game so I will have to discuss them in a pretty big scope here. There are very few street fighters that were in the series that were not involved in this game such as T-Hawk and Dee Jay, and they were not in this game I would guess to popular demand saying that they do not need both those shit-holes in the game to take up space and be terrible. See a lot of the characters are pretty similar to other characters in the game. Cammy is a fast yet not powerful character, so her speed makes her good against slow characters. At the same time Spiderman has the same type of style, him and Cammy even share a super combo that is pretty much identical, his being the Maximum Spider and hers being the Killer Bee Assault. Then again you have your standard middle of the road fighters such as Ryu and Ken who are just like they are in street fighter 2 except that Ryu&#8217;s fireball is fucking gigantic compared to Ken&#8217;s and even Akuma&#8217;s. There are also big ass slow guys that join the fight and can be awesome and terrible at the same time, for example Juggernaut is the most powerful person in the game but is by far even slower than the Hulk or even Sentinel which is incredible with how slow they are. Look for the sake of this I will discuss a few characters in more details just to tell you who to look out for and who to play as.</p>
<p>Gambit is fast, very fast in fact but obviously his power will be a little less than the average person. He makes up for it though with his super combos and even with his regular special move that freezes the opponent in place if they get hit with his &#8220;Kinetic Cards&#8221;. If you can stand to use a speedy person then he is one of the people you need to look for. Speaking of X-men there are two versions of Wolverine in this game, one being bone claw, and they other having his standard Adamantium  claws. Both characters are fast, and can do quite a bit a damage although Bone-claw Wolverine is slightly faster and not as powerful, while both of them can take a lot of damage&#8230;.too bad he can not regenerate his health as fast as he does in the comics though. To finish off the speedy characters that I enjoy I have to say that Cammy is badass. In this game you can dash and it is not very hard to take advantage of this with her because she might be the fastest person in the entire game, if you are against a person that cannot avoid a rush all you have to do is go and dash towards them then Cannon Spike, dash back and repeat&#8230;.if you want to be a cheap bitch about it all. I am a street fighter fan-boy, and I love Ryu and Akuma&#8230;but in this game based off a overall basis I have to give the advantage to Ryu. Akuma is powerful yes but they did dumb him down for this game so people could not just destroy constantly with him like they have in other games. Once again I must say that the fact that Ryu&#8217;s fireball takes up 3/4th&#8217;s of a character model when thrown gives you a great weapon to keep people at bay with. On the same level as him I think is Captain Commando, who actually is slightly faster than Ryu, and is probably  a little more powerful but to do combos with him is slightly harder than one would initially think. Up next is Jill Valentine from the Resident Evil series. She is quick and actually can rack up some damage if you know how to use her. She uses dogs and zombies from the RE series to actually perform special moves, one of her super combos actually has her call up the tyrant to destroy your ass with three gigantic slices from his big claw. In my opinion her best move is how she has a counter attack where she pulls out her Beretta and as long as you keep hitting the strong punch button she will fire up to nine shots right into the person who tried to hurt you. Venom is a badass in this game and yes he is slower but his attacks are actually quite quick for a man of his size. His specials can do a lot of damage but you really have to get used to his style to use him effectively, Iron Man (and also War Machine) in this game is the same way so if you choose to use them be careful. Out of the slowest characters I can only stand Sentinel and Juggernaut. Juggernaut I will use almost never, but Sentinel is a very good character. When you are up against someone who must dash in and attack, or someone who cannot fight from a distance then you can be the worlds biggest bitch with Sentinel. He shoots out a laser from his mouth which can go the full length of the screen but nevertheless.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/04/71415_full.jpg"><img class="aligncenter size-medium wp-image-1469" title="71415_full" src="http://seventytwopinconnector.com/wp-content/uploads/2009/04/71415_full-300x225.jpg" alt="71415_full" width="300" height="225" /></a>Jill summons the tyrant to completely obliterate SonSon and her little friends.</p>
<p>Personally I cannot stand any of the Darkstalkers characters in this game because they are not the people I used when I used to play the game in the arcade. Where in the Hell is my Jon Taliban, he is a werewolf and he is not in this game. I also hate a lot of the other characters in this game that are part of the Marvel side. There are so many generic characters that are useless unless your going to exploit the game which is what a lot of these people that play the game do. Mega Man is in this game and he is such a little bitch&#8230;I am sorry to say it I never was a fan of Mega Man but even I realize that Capcom has finally spent all their time making sure that he is between the ages of roughly 8-10 and that he is the biggest pussy in the fighting universe. B.B. Hood has more balls then Mega Man ever could. I will say this about my favorite fighting game of all time, there is something that I can easily gripe about.  Damn near every character has a infinite combo, which would not be so bad had they not been so easy to pull off. A little while back while I was at an arcade with a group of friends, I found a MVC2 machine and decided to play it. While kicking a huge amount of ass I had a random guy come up and ask to join me, and low and behold all he did was exploit the shit out of this game and yea he beat me but I actually held my own until about 10 seconds left in the entire match so to me that is a victory in itself. If you are going to play anyone in the arcade beware that your ass will get exploited more than likely, or even if you play this against a decent player on X-box Live you will have this happen as well.</p>
<p>The final boss in this game is hard, and if it&#8217;s your first time going up against the bastard named Abyss&#8230;you will lose unless you pull off a huge amount of bullshit. He has three forms and each form is crazier than the last. His first form has him dressed like a huge metal samurai, which throws lightning bolts and tridents at you, while he can also fire a huge laser from his chest. Fast characters are really good against him if you can just figure out exactly when to block and when to counter an attack with a super jump to just go over him completely. If you get past him you will face a green goo like substance that looks like it&#8217;s made of Slimer from Ghostbusters. This form will actually shoot lasers, and taunt you the whole time&#8230;attacking him with a close ranger character is not a good idea at all because of the damage he can cause so you really need someone from long range like Ryu or Gambit. The third form is a huge dog like demon from Hell. This thing is the length of 75% of the screen and the entire height of it if he is on screen at all. He constantly teleports and has the ability to keep shooting things from across the screen so your best bet is to constantly back up so you can block if he attacks and then just keep going for him. You must be careful though because if he hits you with a super combo he can kill all three of your players so fast that you will not even be able to react to what you just witnessed on the screen. I have not lost to the boss since the first time I went up against him actually. Once you figure out his pattern of all three forms he is not difficult but that first time you face him will be a monstrous  task to say the least.If you have a team with a good super combo it makes it a lot easier as well&#8230;any team with Gambit has an advantage because he can freeze the first two forms with his super combo. Honestly I still think the best super combo team I have found is Gambit with his cards, Ryu with a gigantic fireball, and to finish it up Iron Man with his cannon shooting a crazy amount of ammo at the sad sap in his way.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/04/fighters_01.jpg"><img class="aligncenter size-medium wp-image-1468" title="fighters_01" src="http://seventytwopinconnector.com/wp-content/uploads/2009/04/fighters_01-300x211.jpg" alt="fighters_01" width="300" height="211" /></a>Example of the &#8220;Iron Man&#8221; Tony Stark owning face with his cannon.</p>
<p>Overall this game is almost perfect. I cannot think of a better fighter that I have played in my life. Even Street Fighter IV is not as good as this game in my opinion. You need to get ahold of this game on the marketplace, they have redone the sprites and made everything even prettier, you need to get it off the marketplace anyway because unless you own a Dreamcast and the actual game from 2000 when it was ported you kinda got fucked because all the other ports were apparently nothing short of terrible. I have no idea how much this game will be when it finally comes out but regardless what it costs I will purchase it. I have said before and will say it again Capcom could make me pay 50 dollars willingly to get this game all over again and relive the fun that I have had while playing it. If you play this game and you honestly do not like it, I will actually understand but will ultimately be confused at how you can not stand a game like this. It has a lot of ups and a few downs but all together this game does nothing but jut amaze me constantly every time I play it on my Dreamcast or in the arcade which is why I cannot wait to pick this up on the marketplace. Thank you Capcom and Marvel for listening to what the fans have been craving this whole time&#8230;although I hope in the future sometime that they will make a sequel to this game and revamp the series again.</p>
<p style="text-align: center;"><a href="http://seventytwopinconnector.com/wp-content/uploads/2009/04/whatthehell.jpg"><img class="aligncenter size-medium wp-image-1467" title="whatthehell" src="http://seventytwopinconnector.com/wp-content/uploads/2009/04/whatthehell-273x300.jpg" alt="whatthehell" width="273" height="300" /></a>I may be a fanboy but this asshole is just ridiculous.</p>
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		<title>Resident Evil 5 Demo: FIGHTING REVIEW</title>
		<link>http://seventytwopinconnector.com/2009/01/26/resident-evil-5-demo-fighting-review/</link>
		<comments>http://seventytwopinconnector.com/2009/01/26/resident-evil-5-demo-fighting-review/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 23:40:44 +0000</pubDate>
		<dc:creator>samurailink3</dc:creator>
				<category><![CDATA[PS3]]></category>
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		<guid isPermaLink="false">http://seventytwopinconnector.com/?p=729</guid>
		<description><![CDATA[Thanks to Kotaku for the box art! Wow&#8230; opinions were quite varied on this game.. And while I&#8217;ve been told that I&#8217;m the only one in the entire free world that could have a shred of doubt when it comes to this huge release, I&#8217;m gonna have to stick to my guns. So here you [...]]]></description>
			<content:encoded><![CDATA[<div id="jk76" style="text-align:center;padding:1em 0;"><a href="http://72pinconnector.files.wordpress.com/2009/01/re5_x360_small.jpg"><img class="aligncenter size-full wp-image-730" title="Xbox360_RE5_BoxArt" src="http://72pinconnector.files.wordpress.com/2009/01/re5_x360_small.jpg" alt="Xbox360_RE5_BoxArt" width="227" height="320" /></a><br />
<a id="ufu2" title="Thanks to Kotaku for the box art!" href="http://kotaku.com/5113398/this-is-your-new-resident-evil-5-box-art">Thanks to Kotaku for the box art!</a></div>
<p>Wow&#8230; opinions were quite varied on this game.. And while I&#8217;ve been told that I&#8217;m the only one in the entire free world that could have a shred of doubt when it comes to this huge release, I&#8217;m gonna have to stick to my guns. So here you have it, both Keith Stidham, and I, Tom Webster duke it out over what RE5 is and could have been. Seriously people, blood is everywhere from the fist to cuffs!<br />
<strong>Tom:</strong><br />
Resident Evil&#8230; when the first game came out, it revitalized and changed the way people looked at Survival Horror games, essentially breathing life into this gigantic genre that we all know and love. What Capcom did with this amazing game is recreate it. Not to say it wasn&#8217;t enjoyable, I liked RE2, I played through it, it was enjoyable. But it was basically an expansion pack for Resident Evil. Same graphics, animations, concept. This happens more often than not in this industry. Well, that game was remade and released countless times under various numbers and subtitles until that one glorious day: Resident Evil 4. At one time a true Gamecube exclusive, Capcom took up their sword to retrieve their fallen kingdom. They once again reigned as champions of a genre, truly recreating what &#8220;Survival Horror&#8221; meant to video games. Sadly enough, though, it seems this once righteous king has slipped back into his old ways.<br />
Capcom has once again capitalized on their huge success with Resident Evil 4 and we all should have seen it coming. I was worried when I first saw the trailers of RE5, noticing that Capcom chose to use the exact same animations that were in RE4 for this new game. I threw these worries away thinking, &#8220;Ok&#8230; its just a trailer, a tech demo, a teaser, they used the same content from 4 just to show off what they have been working on&#8230; they&#8217;ll change it by release.&#8221; Needless to say, I was completely wrong. Not only have they recycled animations, but they&#8217;ve recycled all of Resident Evil 4. I&#8217;m not saying this is a crime against humanity, I loved Resident Evil 4. I love Leon kicking ass and not bothering to take names, I liked the new creatures and how everything was very do or die, but when I see <strong>&#8220;Resident Evil 5&#8243;</strong>, I expect something different. Sure, take the same concept, the amazing balls-to-the-wall run and gun action, take the terrifying  &#8220;Fast Zombies&#8221;, but do something different with it. Capcom has instead chosen to re-skin Leon and make an expansion pack that adds co-op. Now I love co-op as much as the next guy, and its quite a nice change to have a computer-controlled partner behave intelligently, but the game is just Resident Evil 4 with a makeover. I don&#8217;t mind the core gameplay being the same, I think they really hit on something good with 4, but I do have a problem with reusing the same animations, voice clips, and enemy AI as the previous game in the series. It seems lazy to me. If you&#8217;re going to call this game Resident Evil 5, it should be more than a cosmetic change, there should be something fundamentally better about RE5 than RE4. Capcom should give me a reason to buy this game other than &#8220;Umm.. its in Africa (among other place), looks, smells, plays, and feels like RE4.. and LOOK OVER HERE CO-OP!&#8221;<br />
With this demo, and that&#8217;s just what it is, a DEMO, Capcom has once again let me down. Granted: Its not a finished product. The current release date for this game is March 26, 2009. Other than basic bug testing, the game is done, they can&#8217;t change the game enough to differentiate itself from RE4 by that date. Unless Capcom pulls a Nintendo and pushes the release back another six months, don&#8217;t expect another Resident Evil game, expect an expansion pack, because that&#8217;s exactly what it is.</p>
<p><em>PS- I&#8217;m a little bitch and I take it in the butt everyday, but I use Vaseline so I only have a small rash.</em></p>
<p><strong>Keith:</strong></p>
<div>While Tom sits in his &#8220;King&#8217;s Chair&#8221; and lectures everyone in the room about how they are all wrong and should bow to his high intellect, he lectures us at how this game should be night and day to it&#8217;s last incarnation, I am glad to see the familiar atmosphere that made 4 such a good game. As to his argument of it being nothing more than the same game, that is a bold face lie, and a crap ton of Tom bitching like a four year old who didn&#8217;t get a cookie. The game&#8217;s big development is that of the Co-op. Instead of the easily kidnapped, and horribly useless president&#8217;s daughter that Leon was stuck with the whole game, you now have a partner who not only attacks without your command, but will also heal, act as a partner for many of the famous puzzles RE is known for, and even help you escape the arms of a bite crazy zombie. As for now we can not for certain say how this game will turn out, no matter how much Tom swears by this. The story will end up playing a BIG part like it always does, and for now that story is still unclear. Who is Tri Cell, what is with the new version of the virus, how is it affecting people, and what happen to those infected by the other two versions of the virus&#8230;..we will just have to wait and see. And lets face it, a zombie is a zombie&#8230;.they will always &#8220;act&#8221; the same way. I am not saying Resident Evil is a God-like game, nor am I saying they don&#8217;t play the same, but that is why people love it. The story of Resident Evil and the Umbrella Corp. is what keeps bringing people back, and if you hate the story, then just stop playing it all together. A game series doesn&#8217;t last this long without being a good game, people don&#8217;t become this obsessive about something that should have died out, and people wouldn&#8217;t pay $130 plus shipping just to get a game sent over from japan so they can get some simple accessories just to feel like they are a part of this game world.  To say the least, Tom has pissed of the two people who were in the room with him with his trash talking of the DEMO and belittling of their intelligence, but please make the judgement for yourself, and play the demo, and remember, it is just that&#8230;.a DEMO of the upcoming game. While there isn&#8217;t much time for them to change, it is not the full picture. Imagine judging Starry Starry night by just a few brush strokes, which is truly what basing you opinion of a game based on a demo truly is. I expect this game will end up being fantastic, but as to that we will just have to wait for the full game.</div>
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