Scarygirl came out this week (note: it’s free), which is located HERE (for free!), and I’d prefer if you’d play it (cuz it’s FREE!!!).
The reason this “review” is marked with a p1 is because it’s not actually a review, more of a first impressions. Ya see kids, I’m busy and can’t be bothered to do everything I want to do, what with all the cocaine and women I’m enjoying on a daily basis. But anyways, Scarygirl (by Touch My Pixel) is a dark, cute, cartoony, and bizarre romp through a plether of video gaming genres, with a unique approach on each of them. It doesn’t copy and paste other styles as much as it lovingly emulates the more traditional classics, from the timed racing level, to classic platforming, to everybody’s favorite (eye roll) aquatic level.
I haven’t been able to get as far as I’ve wanted to, mostly due to my own time restraints, but occasionally I notice a small hiccup in the game, these are things like a level where the camera suddenly stops following me and I have to restart that part later, or when the programmers change the button config (in a more convenient, yet confusing surprise). These aren’t really bad things, they’re just hints that the kinks are still being worked out (why games get patches), and but this is a FREE game that Twist My Pixel are working diligently on to make better and better smoothin’ out those kinks.
So when I actually beat the game, and hopefully I’ll be singing more and more of its praises by then, I’ll probably get a full review up.


