Remembering Your Childhood So You Don't Have To

The Legend of Zelda: Link’s Awakening

Before we begin… I know we’ve already got a small review up for Link’s Awakening. But I feel that the post was more Battletunes oriented and presented only a brief overview of the game. Not to discredit that review, but this is a more in depth look at the story and design aspects of the game.

Zelda games have always rang true with me. An overall amazing series, and most of the games are pure gold (most! Phantom Hourglass can suck a dick). It happens to be my favorite series in all of gaming. I’ve spent an ungodly amount of time in each version of Hyrule, battling skultullas and rescuing Zelda for the millionth time, it never truly got old. But the game I’ve put the most amount of time into has to be Link’s Awakening.


I was a huge fan of A Link to the Past when it came out, and this game helped me rekindle all of those warm feelings all over again. Link’s Awakening is a Zelda game through and through, you’ll find familiar puzzles, enemies, tunes, items, and scenarios. But what turns this Zelda game into something special is the story and presentation of the whole thing. Its difficult to make a Game Boy game seem epic… You’ve got 4 shades of grey, a small screen, and very limited sound capability to play around with, but somehow, they did it. Instead of taking place in the Land of Hyrule, Link’s Awakening takes place in Koholint Island, a completely new world, completely separated from Hyrule. This gave the designers enough of a push to make a truly unique story. (Yarr… there be spoilers ahead!!)

Here’s a video with one of my favorite video game tunes of all time: The Ballad of the Wind Fish

Thanks to omdac714 for the video!

Koholint Island doesn’t exist. Its all a dream world. The world exists in the dream of a sleeping creature called The Wind Fish. If the Wind Fish is awoken, Koholint Island, all the creatures, and all of the people contained within will disappear with the dream. This creates an interesting philosophical scenario. Is is morally right to wake the dreamer, escaping the dreamland, only to watch everyone you’ve met so far disappear right before your very eyes? Are the enemies really all that evil, trying to stop you from destroying the only world they’ve ever known? Are you even the hero of this story? Or do you merely server as a means to an end of the world? Though the game never directly brings up these questions, it does make for an amazing catalyst into moral and philosophical discussion. At one point, when you defeat a boss, the dying enemy begs you not to wake the Wind Fish, as his entire world will disappear. Its this writing, this kind of storytelling that separate this Zelda game from all the rest, and more importantly, this Game Boy game from all the rest. Give it a try, one of my favorite games of all time:

Game Boy – The Legend of Zelda: Link’s Awakening

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